Gachapon Market Size is expected to grow approximately at a CAGR of 13.9% during the forecast period: Reed Intelligence

The Gachapon Market is projected to grow at a CAGR of 13.9% from 2023 to 2031.The Asia Pacific market is expanding because it originated in Japan and is still the country where the majority of products are sold.


New York, United States, Aug. 29, 2023 (GLOBE NEWSWIRE) -- Japanese capsule toys known as Gachapon are distributed via machines. They are well-liked by both kids and adults, and are frequently given away as prizes in arcades and gaming establishments. Gachapon are widely available and popular in internet shops.

The rising popularity of anime and manga, the popularity of internet shopping, and the rising disposable incomes of consumers in emerging economies are some of the causes that are fueling the expansion of the gachapon business.

Popular Japanese animation and comic book genres include anime and manga. The fact that they frequently have individuals with distinctive looks and personalities makes them popular among gachapon producers. Collectors frequently place a high value on gachapon prizes based on well-known anime and manga characters.


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Market Dynamics

The gachapon market is divided into three categories: kind, application, and region. The market is divided into types such as blind boxes, capsule toys, and others. The market is divided into categories for children, adults, and others based on application. The market is divided into North America, Europe, Asia-Pacific, South America, and the Middle East and Africa by geographic region.

During the anticipated period, the gachapon market's blind box sector is anticipated to develop at the fastest rate. The prize in a blind box form of gachapon is hidden until the box is removed from the dispenser. Consumers are drawn to the gachapon experience because it has an element of surprise and excitement.

During the projected period, the children segment is anticipated to dominate the gachapon market. Gachapon rewards are primarily consumed by kids. They appreciate the element of surprise when a prize is dispensed from the machine, and they are drawn to the vibrant and imaginative designs of gachapon prizes.

Report Scope

Report MetricDetails
Compound Annual Growth Rate (CAGR)13.9%
Forecast Period2023-2031
Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
Segments CoveredSegment by Type
  • Animation
  • Comics
  • Game
Segment by Application
  • Shopping Malls
  • Pedestrian Streets
  • Cinemas
Geographies Covered
  • North America
  • Europe
  • APAC
  • Middle East and Africa
  • LATAM
Market Drivers
  • Clear the positioning of the target group of the gachapon machine.
  • More Repurchases Are Driving The Market
Market Opportunities

 
  • Collaboration Digital Apps And Franchises
  • The Potential To Penetrate New International Markets

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Another significant element propelling the expansion of the gachapon business is the rising acceptance of internet purchasing. More gachapon rewards are available online than in conventional brick-and-mortar establishments. Additionally, they provide more convenient shopping options and reduced prices.

Another significant element propelling the expansion of the gachapon business is the increased disposable income of customers in emerging nations. Gachapon are a common way for people in emerging markets to indulge in their interests because they are reasonably priced.

key market trends that are expected to shape the gachapon market in the coming years:

  • Mobile gaming's rising popularity: Mobile gaming is gaining popularity all around the world. As a result, gachapon producers now have additional chances to connect with more people.
  • Social Media's Growth: Social media is becoming a more significant part of the promotion of gachapon awards. Social media is being used by producers to interact with customers and market their goods.
  • Gachapon rewards with custom inscriptions are becoming more and more in demand from customers. In response to this demand, producers are providing a larger range of personalization possibilities.
  • The creation of new technologies For gachapon producers, emerging technologies like augmented reality and virtual reality are expanding their options. Gachapon experiences that are more immersive and engaging can be produced using these technologies.

Regional Analysis

The gachapon market is anticipated to be the largest in Asia-Pacific. The area boasts a sizable and expanding community of anime and manga aficionados, and arcade culture has a long history there. The three biggest markets for gachapon in the Asia-Pacific region are Japan, China, and South Korea.

North America is anticipated to be the second-largest market for gachapon. The region has a sizable and expanding population of anime and manga lovers, and adults and collectors are becoming more and more interested in gachapon. The two biggest gachapon markets in North America are the US and Canada.

During the projection period, Europe is anticipated to be the third-largest market for gachapon. The number of anime and manga enthusiasts in the area is enormous and expanding, and both kids and adults are becoming more and more interested in gachapon. The main markets for gachapon in Europe are Germany, the UK, and France.

South America is anticipated to rise as a market for gachapon. The number of anime and manga enthusiasts in the area is enormous and expanding, and both kids and adults are becoming more and more interested in gachapon. The two biggest gachapon markets in South America are Brazil and Mexico.

Key Highlights for Gachapon Market

  • From 2023 to 2031, the Global Gachapon Market Size is anticipated to expand at a CAGR of 13.9%.
  • The rising popularity of anime and manga, the popularity of internet purchasing, and the rising disposable incomes of consumers in emerging nations are the market's main drivers.
  • During the anticipated period, the gachapon market's blind box sector is anticipated to develop at the fastest rate.
  • During the projected period, the children segment is anticipated to dominate the gachapon market.
  • During the projected period, the gachapon market is anticipated to be the largest in Asia-Pacific.
  • There are many significant businesses working in the fiercely competitive gachapon market.
  • In the upcoming years, it is anticipated that the gachapon market would expand further.

Key Players

  • Bandai
  • Kaiyodo
  • Kitan Club
  • Tomy
  • Kenelephant
  • GachaCop
  • Guangzhou Baoli
  • Guangzhou XinBao
  • TKM Animation Technology Co
  • Min Yan Technology Co

Gachapon Market Segmentations

Segment by Type

  • Animation
  • Comics
  • Game

Segment by Application

  • Shopping Malls
  • Pedestrian Streets
  • Cinemas

Segment by Region

  • North America
  • Europe
  • APAC
  • Middle East and Africa
  • LATAM

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Gachapon Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Gachapon Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Gachapon Market, Segment by Type
    1. Introduction
      1. Market Size and Forecast, Segment by Type
    2. Animation
      1. Market Size and Forecast, By Region
    3. Comics
      1. Market Size and Forecast, By Region
    4. Game
      1. Market Size and Forecast, By Region
  10. Gachapon Market, Segment by Application
    1. Introduction
      1. Market Size and Forecast, Segment by Application
    2. Shopping Malls
      1. Market Size and Forecast, By Region
    3. Pedestrian Streets
      1. Market Size and Forecast, By Region
    4. Cinemas
      1. Market Size and Forecast, By Region
  11. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      2. U.S.
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      3. Canada
    3. Europe
      1. Market Size and Forecast
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      2. U.K.
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      3. Germany
      4. France
      5. Spain
      6. Italy
      7. Russia
      8. Nordic
      9. Benelux
      10. Rest of Europe
    4. APAC
      1. Market Size and Forecast
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      2. China
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      3. Korea
      4. Japan
      5. India
      6. Australia
      7. Singapore
      8. Taiwan
      9. South East Asia
      10. Rest of Asia-Pacific
    5. Middle East and Africa
      1. Market Size and Forecast
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      2. UAE
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      3. Turky
      4. Saudi Arabia
      5. South Africa
      6. Egypt
      7. Nigeria
      8. Rest of MEA
    6. LATAM
      1. Market Size and Forecast
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      2. Brazil
        1. Segment by Type
          1. Animation
          2. Comics
          3. Game
        2. Segment by Application
          1. Shopping Malls
          2. Pedestrian Streets
          3. Cinemas
      3. Mexico
      4. Argentina
      5. Chile
      6. Colombia
      7. Rest of LATAM
  12. Competitive Landscape, 2022
    1. Introduction
    2. Gachapon Market Share Analysis, 2022 (%)
      1. Market Share Analysis, 2022
      2. Competition Ranking, 2022
      3. Key Developments & Growth Strategies
        1. Merger & Acquisition
        2. Product Launch
        3. Expansion
      4. Consolidated SWOT Analysis of Key Players
  13. Company Profile
    1. Bandai
      1. Business Overview
      2. Financial Data
      3. Key Product Categories
      4. Recent Developments
    2. Kaiyodo
    3. Kitan Club
    4. Tomy
    5. Kenelephant
    6. GachaCop
    7. Guangzhou Baoli
    8. Guangzhou XinBao
    9. TKM Animation Technology Co
    10. Min Yan Technology Co


Table of Content and Figure @ https://reedintelligence.com/market-analysis/global-gachapon-market/toc 


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