Dublin, May 30, 2023 (GLOBE NEWSWIRE) -- The "Digital Rights Management In Media And Entertainment Global Market Report 2023" report has been added to ResearchAndMarkets.com's offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the market.
The global digital rights management in media and entertainment market is expected to grow from $2.48 billion in 2022 to $2.93 billion in 2023 at a compound annual growth rate (CAGR) of 18.2%. The digital rights management in media and entertainment market is expected to grow to $5.64 billion in 2027 at a CAGR of 17.7%.
Major players in the digital rights management in media and entertainment market are Google LLC, Microsoft Corporation, Irdeto B.V., Apple Inc., Vitrium Systems Inc., Bitmovin Inc., Kudelski Group, Intertrust Technologies Corporation, BuyDRM Inc., Bynder, EditionGuard LLC, EZDRM Inc., Verimatrix, Oracle Corporation, Fasoo, International Business Machine Corporation, NextLabs Inc., Sony Corporation.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
- Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Digital rights management in media and entertainment is a service for protecting real-time streaming services and digital media using copyrights and license keys. It helps the delivery of media while preserving owners' authorization and privacy rights, which allows only authorized users to access media and prevents unauthorized duplication and distribution of media content.
The main enterprise sizes that use digital rights management in media and entertainment are small and medium enterprises and large enterprises. Small and medium-sized companies (SMEs) refer to non-subsidiary, independent businesses with fewer than 250 employees. The SME uses digital rights management to protect its digital information assets to enhance the privacy of the organization. It is used in various applications such as mobile content, video on demand (VOD), mobile gaming and apps, and ebook across different industry verticals such as banking, financial services, insurance (BFSI), healthcare, printing, and publication educational, television and film.
The digital rights management in media and entertainment market research report is one of a series of new reports that provides digital rights management in media and entertainment market statistics, including digital rights management in the media and entertainment industry global market size, regional shares, competitors with a digital rights management in media and entertainment market share, detailed digital rights management in media and entertainment market segments, market trends, and opportunities, and any further data you may need to thrive in the digital rights management in media and entertainment industry.
This digital rights management in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
Technological advancement is a key trend gaining popularity in digital rights management in the media and entertainment market. Major companies operating in the market are developing advanced technologies and software to sustain their position in the market.
In March 2022, Bynder, a US-based digital asset management company, acquired GatherContent for an undisclosed amount. With this acquisition, both companies expand their unique, centrally-located platform's collaborative workflow and editorial processes for content creation to enable teams across industries to easily manage the entire content creation lifecycle, from visual production to text creation to approved structured content ready for distribution across all channels in an omnichannel strategy. GatherContent is a UK-based content operations platform operating in digital rights management in the media and entertainment market.
North America was the largest region in the digital rights management in media and entertainment market in 2022. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the digital rights management in media and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.
The rising demand for OTT content is expected to propel the growth of digital rights management in the media and entertainment market going forward. Over-the-top (OTT) refers to the method of delivering digital entertainment content such as movie material via the internet as per the need and demands of specific customers.
Digital rights management in the media and entertainment in over-the-top (OTT) aids content owners in enforcing content access regulations by preventing customers from duplicating and converting content to other media formats. The content owner establishes these access policies, which specify how the content may be accessed and used.
For instance, in August 2022, according to Finder.com Comparision UK Limited, a UK-based independent comparison platform, and information service provider, in the last 12 months, 9 out of 10 Britons have utilized a streaming service. In the UK, 58% of all households have at least one streaming service subscription. This is 5% more than in 2020. Therefore, the rising demand for OTT content is driving the growth of digital rights management in the media and entertainment market.
Digital rights management in the media and entertainment market includes revenues earned by entities by providing services such as software licenses and keys, proxy servers, user authentication, and IP authentication protocols, virtual private networks, regional restriction. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Key Attributes:
Report Attribute | Details |
No. of Pages | 250 |
Forecast Period | 2023 - 2027 |
Estimated Market Value (USD) in 2023 | $2.93 billion |
Forecasted Market Value (USD) by 2027 | $5.64 billion |
Compound Annual Growth Rate | 17.8% |
Regions Covered | Global |
Key Topics Covered:
1. Executive Summary
2. Digital Rights Management In Media And Entertainment Market Characteristics
3. Digital Rights Management In Media And Entertainment Market Trends And Strategies
4. Digital Rights Management In Media And Entertainment Market - Macro Economic Scenario
4.1. COVID-19 Impact On Digital Rights Management In Media And Entertainment Market
4.2. Ukraine-Russia War Impact On Digital Rights Management In Media And Entertainment Market
4.3. Impact Of High Inflation On Digital Rights Management In Media And Entertainment Market
5. Digital Rights Management In Media And Entertainment Market Size And Growth
5.1. Global Digital Rights Management In Media And Entertainment Historic Market, 2017-2022, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Digital Rights Management In Media And Entertainment Forecast Market, 2022-2027F, 2032F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market
6. Digital Rights Management In Media And Entertainment Market Segmentation
6.1. Global Digital Rights Management In Media And Entertainment Market, Segmentation By Enterprise Size, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Small And Medium Enterprises
- Large Enterprises
6.2. Global Digital Rights Management In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Mobile Content
- Video On Demand (VoD)
- Mobile Gaming And Apps
- Ebook
6.3. Global Digital Rights Management In Media And Entertainment Market, Segmentation By Industry Vertical, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Banking, Financial Services, And Insurance (BFSI)
- Healthcare
- Printing And Publication Educational
- Television And Film
7. Digital Rights Management In Media And Entertainment Market Regional And Country Analysis
7.1. Global Digital Rights Management In Media And Entertainment Market, Split By Region, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
7.2. Global Digital Rights Management In Media And Entertainment Market, Split By Country, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
For more information about this report visit https://www.researchandmarkets.com/r/f3d62s
About ResearchAndMarkets.com
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
Attachment
![](https://ml.globenewswire.com/media/NTYxNmY0MWUtOGVmNC00OGM0LTkyZDItZWNkZTljZmU5YWNkLTEwMjY3Mzc=/tiny/Research-and-Markets.png)