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Entropia Universe Enters 2008 Guinness World Records Book for "Most Expensive Virtual World Object"
Entropia's Real Cash Economy Model Proves Its Commercial Viability by Attracting Largest Real Cash Investments in Virtual Items
| Source: Entropia Universe
GOTHENBURG, SWEDEN--(Marketwire - September 18, 2007) - Entropia Universe, the leading virtual
worlds platform for interactive entertainment, community building and
e-commerce using a real cash economy, boasts the Most Valuable Virtual
Items and Real Estate of all the virtual worlds. The new 2008 Guinness
World Records book features Club NEVERDIE, an asteroid space resort bought
for $100,000 USD by famous gamer Jon NEVERDIE Jacobs as "The Most Expensive
Virtual Object." The asteroid space resort which boasts a nightclub,
shopping mall, 1000 apartment complexes, commercial space ship docking,
mega sports stadium, and hunting and mining biodomes is the highest
grossing privately owned virtual event venue online, estimated to be worth
in excess of $1 Million USD if ever placed back on the market.
"The inclusion of the space resort and Entropia Universe in the Guinness
World Records book confirms the viability of our real cash economy," says
Marco Behrmann, Chief Information Officer at MindArk PE AB, the development
company behind Entropia Universe. "Participants realized early on the
enormous potential in Entropia Universe for real commerce. In fact, the
space resort had recouped its initial acquisition cost and was operating at
a profit after only 8 months, and remains one of the primary event
locations in the Entropia Universe."
The record breaking sum of $100,000 USD was almost broken this year when a
virtual bank license was sold in Entropia Universe in May for $99,900 USD.
With a daily turnover estimated to be around $1.25 million USD Entropia
Universe is the richest virtual universe per capita, with a turnover almost
15 times greater per account than its closest virtual world rival.
Jon NEVERDIE Jacobs says, "The reason Entropia Universe is such a great
platform for virtual commerce is because everyone who participates in the
world has a place in the economy not just as a consumer, but as a
productive participant. Unlike the rest of the Internet and other virtual
worlds where you simply browse, search, and buy, Entropia encourages you to
actively gather natural virtual resources in a fun way and then trade or
sell them to other people who need them. This is what makes the economy so
dynamic and creates tremendous opportunity for new people joining.
Ultimately, opportunity is what most people are seeking. It is much harder
to find that in an environment where there's no demand for resources and
labor."
Many high-end items in Entropia Universe are regularly traded between
players for tens of thousands of dollars. Recently documented sales include
a virtual shopping mall for $70,000 USD, a land area for $35,000, a
top-of-the-line healing kit for $30,000, an Imp MK II Hunting Rifle for
$17,000 USD, a spaceship and hangar for $12,000, a complete Supremacy armor
set for $11,000 USD and a Unique Green Atrox Queen (mystery) Egg for
$10,000. "To people unfamiliar with life in virtual reality, these numbers
might seem insane, but in fact most of these items are simply tools for
making money. In the right hands, the investments can prove to be very
profitable for their owners, hence the extremely high market values. While
these high-end items command high market prices, a thriving economy in a
multitude of natural resources does allow participants to play an essential
and entertaining role in Entropia's economy with little or no investment,"
says NEVERDIE.
Entropia Universe was recently selected by CRD, a Beijing company owned in
part by the Chinese government, to become the primary virtual world for the
Chinese market. Plans are underway to expand the universe to support up to
150,000,000 users. In 2008, a major graphics engine upgrade using the
acclaimed CryENGINE 2 will expand Entropia Universe into a space age
economy introducing multiple planets privately owned and operated by major
global media companies. Travel to and from the planets will be via
spaceship through treacherous pirate infested space lanes. "We are planning
the biggest virtual reality event in history to celebrate this new era of
Entropia Universe," says Jan Welter Timkrans, CEO of MindArk. "Our new
hyper realistic graphics engine combined with economic impact of the new
planets will make Entropia Universe the biggest virtual universe available
with the potential to provide millions of full time participants the
opportunity to derive meaningful income from their pursuits."
About Entropia Universe
The heart of Entropia Universe is a distant planet named Calypso, which
encompasses two continents with animal-filled wildernesses and large
expanding cities that offer a variety of entertainment and social
interaction for its participants. In Entropia, participants can create
their own persona, or avatar, via a character-generation system, and then
have the option of choosing a suitable life and virtual existence for their
avatar. Characters are able to enter the evolving worlds of Entropia
Universe, which are full of unexplored and uncultivated lands. Participants
can join a community or even create a civilization of their own. Entropia
offers a new avenue for individuals to pursue dreams, fantasies, and
adventures in an astoundingly 'real' virtual universe.
Entropia Universe was launched in January 2003 and has grown to over
630,000 registered accounts from 200 plus countries, its business model is
entirely unique as the client software is free to download from the
internet and there are no monthly subscription fees. As the only virtual
universe whose currency, the PED, has a fixed exchange rate of 10:1 with
the US Dollar, Entropia Universe provides a means for new players to
immediately start exploring and earning cash without having to deposit
money. The funds acquired in Entropia Universe can easily be withdrawn into
real life cash.
In December 2004, Entropia Universe set a world record certified by the
Guinness Book of World Records, when it sold a virtual Treasure Island for
US $26,500, the largest virtual dollar amount spent, to 22-year-old
Australian David Storey, a.k.a. "Deathifier." In May 2007, MindArk sold
five virtual banking licenses for over US $400,000 and among the buyers are
real world banks and financial establishments, alongside with Entropia
participants.
Entropia Universe is a registered trademark of MindArk PE AB. MindArk
supports and monitors the services and maintenance of the Entropia Universe
site. MindArk PE AB began in April of 2003 in Sweden, and has expanded to
have partners throughout the world. Entropia Universe was launched in 2003
and has reached over 630,000 registered accounts. For more information or
to download the free Entropia Universe software please visit
www.entropiauniverse.com. For more information about Entropia Universe's
developer, MindArk PE AB, please visit www.mindark.com.
About Guinness World Records
In 1951, Sir Hugh Beaver, then the managing director of the Guinness
Brewery, went on a shooting party and became involved in an argument. Which
was the fastest game bird in Europe -- the golden plover or the grouse? He
realized then that a book supplying the answers to this sort of question
might prove popular. He was right!
Sir Hugh's idea became reality when Norris and Ross McWhirter, who had been
running a fact-finding agency in London, were commissioned to compile what
became The Guinness Book of Records. The first edition was bound on August
27, 1955, and went to the top of the British bestseller lists by Christmas
that year.
Since then, Guinness World Records™ has become a household name and the
global leader in world records. No other enterprise collects, confirms,
accredits and presents world record data with the same investment in
comprehensiveness and authenticity. The Records Management Team maintains a
vigilant watch to guarantee the accuracy and relevance of each and every
Guinness World Record™, the team of Records Managers operates with
unswerving impartiality and commitment to veracity. A fact may only become
a Guinness World Record™ when it's tested, verified and elevated above
all suspicion.
The book has gone on to become a record breaker in its own right. With
sales of more than 100 million copies in 100 different countries and 37
languages, Guinness World Records™ is the world's best ever selling
copyright book!