Global Console Games Market Report (2020 to 2030) - COVID-19 Implications and Growth


Dublin, May 12, 2020 (GLOBE NEWSWIRE) -- The "Console Games Global Market Report 2020-30: COVID-19 Implications and Growth" report has been added to ResearchAndMarkets.com's offering.

This report covers the critical market and the impact on it from the Covid 19 virus. It provides strategists, marketers and senior management with the critical information they need to assess the increasing demand for console games as a consequence of the secondary effects of Covid 19.

The global console games market is expected to grow from $40.6 billion in 2019 to about $57.9 billion in 2020. Covid quarantine has presented an opportunity for dedicated console and computer gamers to spend more time with new games in store. However, high penetration of smartphones has increased the demand for mobile gaming as compared to that of console games. The market is expected to stabilize and reach $67.1 billion at a CAGR of 13.4% through 2023.

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Where is the largest and fastest growing market for the console games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Console Games market global report answers all these questions and many more. The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider console games market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The console games market section of the report gives context. It compares the console games market with other segments of the console games market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, console games indicators comparison.

Major players in the console games market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard and EA.

The console games market consists of sales of console games. The console games market is segmented into digital, online/micro-transaction and physical console games.

The console games market has been geographically segmented into North America, Western Europe, APAC, Eastern Europe, South America and Middle East & Africa. The Asia-Pacific market is the largest market for Console Games and is expected to continue to be the largest market during the forecast period.

In November 2018, Microsoft has completed the acquisition of Obsidian Entertainment, a game development studio famous for Fallout: New Vegas. Apart from Obsidian, Microsoft has also added game developer InXile to expand its base of game development studios. Obsidian Entertainment Inc. develops role-playing games and functions as a game development studio. The company was founded in 2003 and is headquartered in Irvine, California, USA.

The major driving force for the console games market is the rapid increase in the number of active gamers across the world. In 2017, there were 2.21 billion gamers worldwide and the number is expected to reach 2.73 billion by 2021. According to Nielsen, 64% of the general population in the USA are gamers. Esports viewers would also significantly contribute to the growth of console games market as it is estimated that approximately 557 million people will watch Esports by 2021.

Console video game developers are adopting to subscription-based gaming. For example, Xbox Live and PlayStation Plus provide licenses for a few games on monthly rotation basis. The first major subscription program by EA was the EA Access on Xbox One which offered discounts on EA games, a limited number of hours of pre-release play, and a vault of back catalog offerings. Microsoft, in June 2017, released a Netflix-style offering called Game-Pass, for its first-party games and a number of titles from third-party developers and publishers.

A majority of parents around the world are concerned about children being exposed to inappropriate content via video games, therefore, a few regulatory actions have been taken up to standardise the age ratings online. The Entertainment Software Rating Board (ESRB) provides ratings for video games and apps so parents can make informed choices. Majority of the retailers in across North America carry an ESRB rating.

There has been a rapid growth in the mobile/tablet gaming owing to introduction of new smart phones/tablets with enhanced features to play video games without having to connect an external device/console. For example, the ease of using a mobile phone for multiple purposes such as messaging, internet use, and gaming has led to the maximum adoption of mobiles without having to sit in a fixed location with an external console device. Due to the mobility offered by mobile/tablet based games, console games market may decline. According to the recent data from GMM, Mobile gaming segment was close to 47% of the total revenue of the global games market and is further increasing at a strong growth posing a significant threat to the console games market.

Key Topics Covered:

1. Executive Summary

2. Console Games Market Characteristics

3. Console Games Market Size And Growth
3.1. Global Console Games Historic Market, 2015 - 2019, $ Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global Console Games Forecast Market, 2019 - 2023F, 2025F, 2030F, $ Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On the Market

4. Console Games Market Segmentation
4.1. Global Console Games Market, Segmentation Final Segments By Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

  • Digital console games
  • Online/Microtransaction console
  • Physical console games

4.2. Global Console Games Market, Segmentation Final Segments By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

  • TV
  • Computer/PC
  • System consoles such as Gameboy and Play station portable

5. Console Games Market Regional And Country Analysis
5.1. Global Console Games Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
5.2. Global Console Games Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

6. Asia-Pacific Console Games Market

7. China Console Games Market

8. India Console Games Market

9. Japan Console Games Market

10. Australia Console Games Market

11. Indonesia Console Games Market

12. South Korea Console Games Market

13. Western Europe Console Games Market

14. UK Console Games Market

15. Germany Console Games Market

16. France Console Games Market

17. Eastern Europe Console Games Market

18. Russia Console Games Market

19. North America Console Games Market

20. USA Console Games Market

21. South America Console Games Market

22. Brazil Console Games Market

23. Middle East Console Games Market

24. Africa Console Games Market


25. Console Games Market Competitive Landscape And Company Profiles
25.1. Console Games Market Competitive Landscape
25.2. Console Games Market Company Profiles
25.2.1. Tencent Games
25.2.1.1. Overview
25.2.1.2. Products and Services
25.2.1.3. Strategy
25.2.1.4. Financial Performance
25.2.2. Sony Interactive Entertainment
25.2.2.1. Overview
25.2.2.2. Products and Services
25.2.2.3. Strategy
25.2.2.4. Financial Performance
25.2.3. Microsoft Studios
25.2.3.1. Overview
25.2.3.2. Products and Services
25.2.3.3. Strategy
25.2.3.4. Financial Performance
25.2.4. Activision Blizzard
25.2.4.1. Overview
25.2.4.2. Products and Services
25.2.4.3. Strategy
25.2.4.4. Financial Performance
25.2.5. EA
25.2.5.1. Overview
25.2.5.2. Products and Services
25.2.5.3. Strategy
25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Console Games Market

27. Console Games Market Trends And Strategies

28. Console Games Market Future Outlook and Potential Analysis

29. Appendix
29.1. Abbreviations
29.2. Currencies
29.3. Research Inquiries
29.4. About the Publisher
29.5. Copyright And Disclaimer

Companies Mentioned

  • Tencent Games
  • Sony Interactive Entertainment
  • Microsoft Studios
  • Activision Blizzard
  • EA
  • Nintendo
  • Take-Two Interactive
  • Rockstar
  • Ubisoft
  • Valve Corporation
  • 2K Games
  • Gameloft
  • Naughty Dog
  • Capcom
  • Mojang
  • Square Enix
  • Sega
  • Bethesda Game Studios
  • BioWare
  • Epic Games
  • Game Freak
  • Insomniac Games Inc
  • Infinity Ward
  • Bandai Namco Entertainment
  • Gearbox Software
  • Midway
  • LucasArts
  • Telltale Games
  • Gamefreak

For more information about this report visit https://www.researchandmarkets.com/r/vx9omz

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