Dublin, Dec. 06, 2024 (GLOBE NEWSWIRE) -- The "Mobile Gaming - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024-2029)" report has been added to ResearchAndMarkets.com's offering.
The Mobile Gaming Market size is estimated at USD 100.54 billion in 2024, and is expected to reach USD 164.81 billion by 2029, growing at a CAGR of 10.39% during the forecast period (2024-2029). The global surge in smartphone adoption, driven by their increasing availability and affordability, is broadening the potential user base for mobile games.
Key Highlights from the Report
The surge in the mobile gaming market is primarily fueled by the global proliferation of smartphones, making gaming accessible to a vast audience. Improved hardware in mobile devices has enabled richer and more immersive gaming experiences. The evolution of mobile internet, especially with the advent of 4G and 5G networks, has paved the way for smooth online multiplayer gaming and faster game downloads.
According to Ericsson, by the end of 2029, global 5G subscriptions are projected to surpass 5.3 billion, representing 58% of all mobile subscriptions. 5G is set to take the lead as the primary mobile access technology by 2028. Notably, in Q4 2023 alone, 5G subscriptions surged by 154 million, reaching 1.57 billion. In 2023, global smartphone mobile network subscriptions nearly hit the 7 billion mark, poised to surpass 7.7 billion by 2028. Notably, China, India, and the United States lead the pack in smartphone subscriptions. Because of these rising 4G and 5G networks, the market is anticipated to witness high-production-value AAA-quality mobile games.
The surge of free-to-play games, supported by in-app purchases, has been a significant contributor. This model enables players to enter games without cost, generating revenue through microtransactions. Social media integration and the rising trend of mobile eSports have amplified engagement and community bonding within the mobile gaming sphere. Platforms like Instagram and Facebook have also started to build innovative mobile games to ensure high product differentiation and profit from engaging games to augment their overall advertisement strategies.
Ongoing advancements in game design, coupled with a plethora of genres, guarantee that mobile games appeal to a diverse audience, broadening their demographic reach. These factors collectively are propelling the mobile gaming market's impressive growth.
In-game purchases, where players buy extra features within games, are a pivotal revenue stream for the mobile gaming sector. The diverse payment options within games further bolster the industry's revenue on a global scale. Cloud gaming services harness vast cloud resources, global content networks, and streaming services to craft advanced platforms for engaging social entertainment. The rise of edge data centers worldwide further fuels the rapid expansion of mobile gaming.
However, factors like increasing user privacy and security-related issues, along with government regulations regarding vulnerabilities in mobile gaming, can act as a significant matter of concern, further restricting the market's growth throughout the forecast period.
During the post-COVID-19, there has been a surge in online purchases of mobile games, driving up the market's growth opportunities. Due to this trend, the market is poised for significant expansion throughout the forecast period.
Mobile Gaming Market Trends
Increasing Smartphone Penetration Expected to Drive the Market
North America Expected to Hold Significant Market Share
Mobile Gaming Industry Overview
The mobile gaming market is highly fragmented, with key players including Tencent Holdings Limited, Activision Blizzard Inc., and Nintendo Co. Ltd. These market leaders increasingly turn to strategic partnerships and acquisitions to bolster their product portfolios and secure lasting competitive edges.
Key Topics Covered
1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET INSIGHTS
4.1 Market Overview
4.2 Industry Value Chain Analysis
4.3 Industry Attractiveness - Porter's Five Forces Analysis
4.4 Impact of COVID-19 on the Mobile Gaming Market
5 MARKET DYNAMICS
5.1 Market Drivers
5.1.1 Increasing Smartphone Penetration
5.1.2 Growth in Cloud Adoption
5.2 Market Restraints
5.2.1 User Privacy and Security Issues Along with Government Regulations
6 MOBILE GAMING MARKET TRENDS
6.1 Cloud Gaming
6.2 Augment Reality Gaming
6.3 Cross Platform Pay
6.4 Blockchain Based Game
6.5 Casual Games
6.6 Multiplayer Mobile Players
7 MARKET SEGMENTATION
7.1 By Monetization Type
7.1.1 In-app Purchases
7.1.2 Paid Apps
7.1.3 Advertising
7.2 By Platform
7.2.1 Android
7.2.2 iOS
7.2.3 Other Third-party Stores (Third-party Android App Stores such as Amazon Appstore, Samsung Galaxy Store, Garena, and All Existing Android App Stores in China where Google Play is not Available)
7.3 By Geography
7.3.1 North America
7.3.1.1 United States
7.3.1.2 Canada
7.3.2 Europe
7.3.2.1 Germany
7.3.2.2 United Kingdom
7.3.2.3 France
7.3.2.4 Italy
7.3.3 Asia-Pacific
7.3.3.1 China
7.3.3.2 Japan
7.3.3.3 India
7.3.3.4 South Korea
7.3.4 Latin America
7.3.4.1 Brazil
7.3.4.2 Mexico
7.3.4.3 Peru
7.3.5 Middle East & Africa
7.3.5.1 United Arab Emirates
7.3.5.2 Saudi Arabia
8 COMPETITIVE LANDSCAPE
8.1 Company Profiles
8.1.1 Tencent Holdings Limited
8.1.2 Nintendo Co. Ltd.
8.1.3 Activision Blizzard Inc.
8.1.4 Zynga Inc.
8.1.5 GungHo Online Entertainment Inc. (SoftBank Group)
8.1.6 Electronic Arts Inc.
8.1.7 Kabam Games Inc.
8.1.8 Rovio Entertainment Corporation
8.1.9 NCsoft Corporation
8.1.10 NetEase Inc.
9 INVESTMENT ANALYSIS
10 MARKET OPPORTUNITIES AND FUTURE TRENDS
For more information about this report visit https://www.researchandmarkets.com/r/nopw7r
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