Game-Based Learning Market
Game-Based Learning Market Forecast Report and Company Analysis 2024-2032, Featuring Amazon, Google, Duolingo, Mojang Studios, Kahoot! ASA, Epic Games, Age of Learning and Tangible Play
October 15, 2024 13:03 ET | Research and Markets
Dublin, Oct. 15, 2024 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market Forecast Report by Game Type, Deployment Type, End-user, Countries and Company Analysis 2024-2032" report has been added to ...
African E-Learning Market
Africa E-Learning Market Report 2024-2032 Featuring Leading Players - Via Afrika, Obami, Dapt.io, Eneza Education, and Tutor.ng
July 01, 2024 09:21 ET | Research and Markets
Dublin, July 01, 2024 (GLOBE NEWSWIRE) -- The "Africa E-Learning Market Report by Product Type, Technology, Sector, and Region 2024-2032" report has been added to ResearchAndMarkets.com's offering....
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Europe ELT Market Report 2024: Market to Grow by $3.68 Billion During 2023-2028, Driven by Increased Use of Game-based Learning and Increasing Focus from MNCs
May 28, 2024 05:48 ET | Research and Markets
Dublin, May 28, 2024 (GLOBE NEWSWIRE) -- The "ELT Market in Europe 2024-2028" report has been added to ResearchAndMarkets.com's offering.The ELT market in Europe is forecasted to grow by USD 3.68...
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Global Education Apps Market Trends and Forecast, 2024-2028, Featuring Detailed Analysis of Alphabet, Microsoft, Chegg, Coursera, Duolingo, and Many More
April 11, 2024 11:34 ET | Research and Markets
Dublin, April 11, 2024 (GLOBE NEWSWIRE) -- The "Global Education Apps Market 2024-2028" report has been added to ResearchAndMarkets.com's offering.The global education apps market is forecasted to...
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Africa E-Learning Market Poised for Remarkable Growth - Comprehensive Insights and Trends (2024-2032)
February 19, 2024 04:34 ET | Research and Markets
Dublin, Feb. 19, 2024 (GLOBE NEWSWIRE) -- The "Africa E-Learning Market Report by Product Type, Technology, Sector, and Region 2024-2032" report has been added to ResearchAndMarkets.com's...
Neuro Gaming Technology Market Universities With Highest Number Of Students Global 2022 2023
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
September 04, 2023 04:11 ET | Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
Neuro Gaming Technology Market Universities With Highest Number Of Students Global 2022 2023
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
September 04, 2023 04:09 ET | Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
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Strategic Insights into Corporate M-Learning Market: USD 35.04 Billion Expansion Anticipated by 2027
August 24, 2023 08:28 ET | Research and Markets
Dublin, Aug. 24, 2023 (GLOBE NEWSWIRE) -- The "Global Corporate M-Learning Market 2023-2027" report has been added to ResearchAndMarkets.com's offering. The global corporate m-learning market is...
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Game based Learning Market worth $29.7 billion by 2026, Growing at a CAGR of 21.9%: Report by MarketsandMarkets™
August 07, 2023 10:00 ET | MarketsandMarkets Research Pvt. Ltd.
Chicago, Aug. 07, 2023 (GLOBE NEWSWIRE) -- The global Game based Learning Market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate...
Lecture Capture System Market
Lecture Capture System Global Market Report 2022: Development of Smart IT Infrastructures in Education Sector Presents Opportunities
March 21, 2023 06:38 ET | Research and Markets
Dublin, March 21, 2023 (GLOBE NEWSWIRE) -- The "Lecture Capture System Market Forecast to 2028 - COVID-19 Impact and Global Analysis by Component and End User" report has been added to ...