Game-Based Learning Market
Game-Based Learning Market Forecast Report and Company Analysis 2024-2032, Featuring Amazon, Google, Duolingo, Mojang Studios, Kahoot! ASA, Epic Games, Age of Learning and Tangible Play
October 15, 2024 13:03 ET | Research and Markets
Dublin, Oct. 15, 2024 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market Forecast Report by Game Type, Deployment Type, End-user, Countries and Company Analysis 2024-2032" report has been added to ...
Global Gamification Market
Gamification Market Industry Size, Trends, Opportunity and Forecasts to 2029: Rise of Gamification in Remote Work and Learning - 21% CAGR Forecast Through 2029
September 18, 2024 07:27 ET | Research and Markets
Dublin, Sept. 18, 2024 (GLOBE NEWSWIRE) -- The "Gamification Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2019-2029F" report has been added to ResearchAndMarkets.com's...
Digital Games Market
Digital Games Strategic Business Report 2023-2030: Surge in Global Gamer Population Drives Demand for Diverse Game Genres, eSports Boom Throws the Spotlight on Competitive Gaming
September 16, 2024 07:46 ET | Research and Markets
Dublin, Sept. 16, 2024 (GLOBE NEWSWIRE) -- The "Digital Games - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global market for Digital Games was...
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Gamification Mobile Application in Healthcare Market is Expected to Hit US$ 31,168.1 Million by 2034 | Fact.MR Report
September 12, 2024 06:00 ET | FACT.MR
Rockville, MD, Sept. 12, 2024 (GLOBE NEWSWIRE) -- According to Fact.MR, a market research and competitive intelligence provider, the global gamification mobile application in healthcare market is...
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Optimove Partners with Captain Up and Gamanza Delivering First AI-Orchestrated Gamification to iGaming and Sports Betting Operators via Best-of-Breed Solutions
August 08, 2024 06:00 ET | Optimove
New York, Aug. 08, 2024 (GLOBE NEWSWIRE) -- CRM Marketing leader Optimove announced partnerships with gamification leaders Captain Up and Gamanza Engage (a business unit within Gamanza Group AG),...
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Gamification & Simulation Training in the Defense Industry: GEMS has been Identified by the US Armed Forces as a Critical Enabler for Future Force Readiness and Skills Training
July 15, 2024 04:44 ET | Research and Markets
Dublin, July 15, 2024 (GLOBE NEWSWIRE) -- The "Gamification & Simulation Training in Defense (2024)" report has been added to ResearchAndMarkets.com's offering.While the training aspect of...
Unleash the Power of Play with Arcade Season 2
Tradable Bits Debuts New Games for its Industry-leading ARCADE Interactive Fan Engagement Platform in Collaboration with MLSE Digital Labs
June 24, 2024 09:00 ET | Tradable Bits
Tradable Bits Debuts New Games for its Industry-leading ARCADE Interactive Fan Engagement Platform in Collaboration with MLSE Digital Labs
European Fantasy Sports Market
Europe Fantasy Sports Market Insights, 2022-2024 and 2024-2028 with Flutter Entertainment, DraftKings, Yahoo, and ESPN Dominating
February 09, 2024 06:43 ET | Research and Markets
Dublin, Feb. 09, 2024 (GLOBE NEWSWIRE) -- The "Europe Fantasy Sports Market - Focused Insights 2023-2028" report has been added to ResearchAndMarkets.com's offering.The Europe Fantasy Sports...
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Global Gaming GPU Market on Rise: Comprehensive Analysis Projected to Hit $7.8 Billion by 2030
February 01, 2024 10:50 ET | Research and Markets
Dublin, Feb. 01, 2024 (GLOBE NEWSWIRE) -- The "Gaming GPU Market Report: Trends, Forecast and Competitive Analysis to 2030" report has been added to ResearchAndMarkets.com's offering. Global...
Mmorpg Gaming Market 5 G Mobile Subscriptions Size In Billion Global 2019 2028
MMORPG Games Market Forecasts Significant Growth with a CAGR of 10.50% by 2028
January 25, 2024 08:07 ET | Research and Markets
Dublin, Jan. 25, 2024 (GLOBE NEWSWIRE) -- The "MMORPG Games Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...